From Cold War Crisis Wiki
| Headquarters
|
|
|
| Use
| Producing construction units and fires specialpowers
|
| Faction
| USA and USSR
|
| Price
| 1500 supply units
|
| Fuel usage
| None
|
| Introduced at
| Start: USA, USSR
|
The Headquarters is the basic building any player starts with (in normal multiplayer modes). It is used to build construction units and call in support.
General Information
Since it is the command structure in your base, losing it will surely be a powerful blow to your war efforts. It requires a long period of time to rebuild -which also translates to a long period without support. It's a hardened building that can take a lot of punishment even from the most powerful enemy airstrikes; however, watchout for enemy combined air attacks, as the enemy will often try to destroy your HQ to disable your support options.
Units produced in it
Side Specific
USA
USSR
Tips
- Your Headquarters is your most important building in the game, if you lose it you lose your support options too.
- You cannot build more than one Headquarters at any given time.
- The Headquarters is the most hardened structure.
- USSR can upgrade their Headquarters with a Dropzone. They can also call a convoy or a supply drop for their allies from it after the upgrade.
Unlocks
Tank Supplystation
Airfield
URAL Radar